Character sourced from: Gaming


CBUB Wins: 0
CBUB Losses: 0
Win Percentage: 0%

Added by: Mercenaryblade

Read more about Rayvis at: Wikipedia

Official Site: Lucasfilm

Star Wars Jedi: Survivor is an action-adventure game developed by Respawn Entertainment and published by Electronic Arts. It is the sequel to Star Wars Jedi: Fallen Order (2019), taking place five years after the previous game and continues the adventure of young Jedi Knight, Cal Kestis, as he and his friends continue in their struggle to survive the tyranny of the Galactic Empire. The game was released for PlayStation 5, Windows, and Xbox Series X/S on April 28, 2023, and versions for PlayStation 4 and Xbox One are in development. The game received generally favorable reviews from critics.

Star Wars Jedi: Survivor retains many of the gameplay mechanics from its predecessor and introduces new elements. In lightsaber combat, Cal Kestis has access to five different stances, each with unique features. He can use the single blade and double blade stances from the previous game, Fallen Order, and the special dual-wield blade attack is expanded into its own stance. The dual-wield stance was originally intended to be a playable stance in Fallen Order, but it was only included as a special attack due to time constraints. A new stance has also been added that uses a Kylo Ren-style crossguard lightsaber, which requires players to pay attention to timing windows to use effectively, particularly when blocking and parrying enemy attacks. The second new stance is the blaster stance which allows the player to use a lightsaber and blaster combo allowing for both close and ranged attacks. These different stances are designed to be used to combat specific types of enemies which Asmussen says will make the player "figure out what the best weapon of choice is". A new Force stasis ability, similar to the one used by Kylo Ren in The Force Awakens, allows the player to freeze enemies and blaster bolts in mid-air.

The level design of Jedi: Survivor features larger, more expansive maps populated with more non-player character compared to Fallen Order. Lead level designer Martin Badowsky said that Respawn wanted Koboh to feature a dense central area with more open outskirts areas as the player explores outwards. In addition, the Mantis landing pads have been moved to more central locations on planets to provide easier access to the various regions.

The planet Koboh has been described as a "home away from home" that the player will revisit throughout the game, and with each revisit, new pathways will open up. Design director Jeff Magers said that "By exploring the worlds, players will both make Cal more their own through customization" and many of the optional areas contain skills, upgrades and perks that will make Cal "more powerful and equipped to take on the challenges ahead". However, Respawn wanted to ensure that using fast travel was not necessary to ordinarily traverse the environment or to complete the story. Fast travel was absent in Fallen Order and was a much-requested feature.

No match records for this character.

No match records for this character.