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Wolverine: 1
Lucy the Homicidal Diclonius: 5

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Teen Titans (2003 TV series): 2
Tiny Toons: 1

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The Manhattan Clan: 3
Zargon: 0

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Rocket Raccoon: 3
Cad Bane: 1

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Leo (Red Earth): 6
Gado The Lion: 1

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Time Force Power Rangers: 6
Ninja Sentai Kakuranger: 0

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Son Goku (DBE Live Action): 1
Clark Kent (Smallville): 8

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Midknight: 2
Mira (Killer Instinct): 4

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Quasar (Wendell Vaughn): 2
Galvatron: 3

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John Matrix: 5
Luke Hobbs: 3

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Cara Dune: 2
Gazelle (Kingsman): 4

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Tommy Gunn: 0
Mike Barnes: 5

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Son Goku (Saiyuki): 5
Son Goku (DBE Live Action): 1

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Shina The Leopard: 3
Bullet (BlazBlue): 4

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Ramlethal Valentine: 7
Nu-13: 0

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Scanlan Shorthalt: 2
Zenitsu Agatsuma: 3

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Din Djarin: 6
Major Bludd: 0

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Jenny the Bat: 1
Nitara: 4

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Invincible: 3
The Homelander: 0

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Chloe Bourgeois: 1
Bulma: 4

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Admin Development Blog

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The Creative Process

I thought it might be interesting to take a look at the character creation process through my eyes. This certainly isn't meant as a how-to or character creation guide because everyone's creative process is certainly going to be different. This is simply a description of the specific journey I took to create my most recent character, Silver's Hammer. I intend to lay all my secrets out on the table with this one, in the hopes that this is interesting to someone.   Silver's Hammer started, obvio

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In the beginning

"Everything starts somewhere, although many physicists disagree..."   I've quoted Larry Niven before, specifically with regard to his commentary on collaborative world building, and more specifically, the introduction to his short story "Flare Time" in the N-Space compendium (page 342 for those of you playing at home,) where he says you must have a dictator among the group in order to really get anything done.   As the duly appointed dictator of FPL continuity, I managed over 20,000 words on t

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