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MATCH SCORE
Doctor Strange: 5
Shang Tsung: 0

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Captain Amelia: 1
Don Karnage: 2

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Griff (Gargoyles): 7
Pteranodon: 1

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Captain Spaulding: 0
Sweet Tooth: 4

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Leonardo (Mirage): 6
Angel (King Of Fighters): 2

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Madison Lee: 5
Casey Ryback: 2

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Indiana Jones: 9
Neville Sinclair: 1

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Mega Shark: 7
Megalodon (The Meg): 0

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Eleven: 3
Twelve: 0

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Asuka Kazama: 4
Asuka (Senran Kagura): 3

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Madison Lee: 4
Charlie Wax: 1

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Raphael (Mirage): 7
El Fuerte: 2

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Ladybug (Bullet Train): 0
John Wick: 7

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Homer Simpson: 4
Douchey McNitpick: 0

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Draco Malfoy: 2
Seifer Almasy: 5

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Ginormica: 1
Gezora: 7

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Madison Lee: 2
The 355: 1

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Anna Williams: 1
Andy Bogard: 4

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Brainiac: 0
Unicron: 4

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Madison Lee: 4
Castor Troy: 0

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The Creative Process

I thought it might be interesting to take a look at the character creation process through my eyes. This certainly isn't meant as a how-to or character creation guide because everyone's creative process is certainly going to be different. This is simply a description of the specific journey I took to create my most recent character, Silver's Hammer. I intend to lay all my secrets out on the table with this one, in the hopes that this is interesting to someone.   Silver's Hammer started, obvio

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In the beginning

"Everything starts somewhere, although many physicists disagree..."   I've quoted Larry Niven before, specifically with regard to his commentary on collaborative world building, and more specifically, the introduction to his short story "Flare Time" in the N-Space compendium (page 342 for those of you playing at home,) where he says you must have a dictator among the group in order to really get anything done.   As the duly appointed dictator of FPL continuity, I managed over 20,000 words on t

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