Skirmisher Posted May 19, 2010 Share Posted May 19, 2010 Marines/ODST/Spartans vs Soldiers/Shock Troopers/SpecterElite vs TuriansBrutes vs KroganRachni vs FloodForerunners vs ProtheansThe Citadel Races vs The Covenant/The UNSCEtc. This can be anything from How well the characters were written, to how many Tropes they hit, to how well they would preform in combat against each other like a Deadliest Warrior Match. Link to comment Share on other sites More sharing options...
Guest Ruinus Posted May 19, 2010 Share Posted May 19, 2010 UNSC Marines/Army/Whatever they are called would probably not fare so great against Alliance Marines/Soldiers, seeing as how the Alliance forces have shields that would at least soak up some of the damage.* ODST vs Shocktroopers, I dunno. Never see much difference between ODST and normal UNSC soldiers, and I don't think Shocktroopers are shown in ME fiction beyond a character class. SPARTANS vs Spectres, pretty obvious that a Spartan would slaughter a Specter, who is just a guy with all legality removed from him/her. Brutes/Elites vs Turians/Krogans. Brutes and Elites win, they are stronger and their weapons would probably ignore kinetic shields.* *If we take the fluff as consistent. Mass Effect seems to contradict itself quite easily between the game mechanics, the cutscenes and the Codex. For instance, in the Codex everyone has kinetic barriers, yet in many of the cutscenes in ME 2 people are fired upon and killed instantly with no barriers flashing. Forerunners vs Protheans: Forerunners actually built their empire, the Protheans didn't. Although I will say I think the Forerunners are bigger plot device idiots than the Protheans. At least the Prothean demise was rational in universe, the Forerunners died because of stupidity. Citadel vs UNSC/Covenant: The Citadel gets it's ass handed to it in space battles, mobility, infrastructure etc. ** Again, if we take the fluff as consistent then maybe Krogans could fight. They are said to require anti-tank weapons (the Widow Maker Codex entry) and have insane regeneration (Garrus' talk of Garm and other dialogue) but in several cutscenes in ME 2 Krogan are taken down by simply punches and gunshots. BTW: I find it kinda odd, since Master Cheif, at least how he is portrayed in the games, isn't really that great of a character. He rarely has any speaking lines, they are usually no more than a few words, and he doesn't really have any character. Yet everyone loves him, I'm guessing mainly because the player pretends they are MC, and thefore MC is badass. Link to comment Share on other sites More sharing options...
Indolent Posted May 19, 2010 Share Posted May 19, 2010 In regards only to the Krogans: Did the Brutes and Elite invade a planet that had hostile ecological environment to the humans and the other species? Did they end a war by themselves going into the heart of the enemy territory in said environment and kill the Queens and the hives? Did they terrify the galactic community so much to the point that the former allies (Salarians) synthesized a genophage to actually cripple their reproduction capability and limit the number of them? And to top this all off... the krogans were made for war. They were made to take on giant powerful insects that were intelligent and had scared the shit out of the galactic community so bad, let alone beating the shit out of them, they had to create the krogans and send them in just to do what they couldn't. They are also the second hardest non-boss enemy in the game to kill as per their defense and insane regeneration, the strongest close melee non-boss enemy as well and damn better than most enemies who could shoot in the first game. In fact. for myself, a few good shots kills an Elite and Master Chief does this without help of course and he makes it look easy sometimes but I actually have to shoot more at the friggin thing and I have TWO guys with me shooting it, it still kills me once in a while nonetheless, after it kills them... I believe they're called.... BATTLE MASTERS. And I didn't even throw in the Biotic abilities... god, those suck. Granted, the game mechanics are different... Oh yeah, everybody, do not forget Biotics and couldn't Tali hack the Mjlonoir Armor and any other machines such as Cortana? (She could hack the Geth....) Garrus uses the same tool as well for the hacking... Link to comment Share on other sites More sharing options...
Guest Ruinus Posted May 19, 2010 Share Posted May 19, 2010 In regards only to the Krogans: Did the Brutes and Elite invade a planet that had hostile ecological environment to the humans and the other species? Did they end a war by themselves going into the heart of the enemy territory in said environment and kill the Queens and the hives? Did they terrify the galactic community so much to the point that the former allies (Salarians) synthesized a genophage to actually cripple their reproduction capability and limit the number of them? ....Did the Krogans ever build a empire that subjugated entire worlds before it and only failed because of the outbreak of a parastic galaxy devouring life form and their own internal civil war? The point is that you are comparing two different things, the krogans were able to this because of the political situation in their galaxy, the Elites/Brutes because of the political situation in their galaxy. And to top this all off... the krogans were made for war. They were made to take on giant powerful insects that were intelligent and had scared the shit out of the galactic community so bad, let alone beating the shit out of them, they had to create the krogans and send them in just to do what they couldn't. And, according to the ME2 cutscenes (when you talk to Fade and when you have to defend Patriarch, and when Kolyat fires on the krogan guard at 4:34) krogans can be put down with a few pistol shots and with a few punches. Granted, the game mechanics are different... That they are. But since this isn't limited to "in universe stuff" then yea, Krogans were far more dangerous enemies than Elites, since they had that wierd revive special effect on them, in ME 1, and could charge at you with shotguns. Oh yeah, everybody, do not forget Biotics and couldn't Tali hack the Mjlonoir Armor and any other machines such as Cortana? (She could hack the Geth....) Garrus uses the same tool as well for the hacking... They may run on different operating systems, meaning they'd probably have no way to interface with each other. Also, I don't believe MJOLNIR armor has some sort of wireless network to tap into. Link to comment Share on other sites More sharing options...
Indolent Posted May 19, 2010 Share Posted May 19, 2010 Well, answer this for me please, do you think Krogans may have been able to subjugate entire worlds like the Elites/Brute if they weren't crippled by the Genophage? Just curious. Also, these Krogan may or may have not been Krogan Battlemasters. On the other hand, the characters that killed these Krogans, if we went by the level system, might have been stronger than them and killed them relevantly easily, and they may have had better weapons, bullets, skills, etc. BTW, I have yet to play that game so... I heard its awesome. I cannot wait for Halo Reach as well... Link to comment Share on other sites More sharing options...
Guest Ruinus Posted May 19, 2010 Share Posted May 19, 2010 Well, answer this for me please, do you think Krogans may have been able to subjugate entire worlds like the Elites/Brute if they weren't crippled by the Genophage? Just curious. Also, these Krogan may or may have not been Krogan Battlemasters. On the other hand, the characters that killed these Krogans, if we went by the level system, might have been stronger than them and killed them relevantly easily, and they may have had better weapons, bullets, skills, etc. I dunno. Everyone SAYS they are awesome soldiers, but those cutscenes show very differently. It's very odd, because both the dialogue and the Codex says they are awesome, but what we actually see, 3 times no less, isn't that great. I mean, sure, we could assume Shepard's punch shattered the krogan's skull and killed him instantly, and sure we could assume those pistols were anti-tank grade... but yeah. Anyone can subjugate entire worlds if they had enough numbers and the tech, so it would depend. The Krogans did do it, but in comparison to the Elites/Brutes their achievements aren't that great. Yeah, except that I don't take game mechanics into account. In game you can't jump, yet in the cutscenes Shepard jumps twice. Also, Kolyat wasn't a playable character, so he had no "levels". BTW, I have yet to play that game so... I heard its awesome. I cannot wait for Halo Reach as well...?Oh you mean ME 2? Oh, sorry for spoilers then. Link to comment Share on other sites More sharing options...
Indolent Posted May 19, 2010 Share Posted May 19, 2010 I dunno. Everyone SAYS they are awesome soldiers, but those cutscenes show very differently. It's very odd, because both the dialogue and the Codex says they are awesome, but what we actually see, 3 times no less, isn't that great. I mean, sure, we could assume Shepard's punch shattered the krogan's skull and killed him instantly, and sure we could assume those pistols were anti-tank grade... but yeah. Anyone can subjugate entire worlds if they had enough numbers and the tech, so it would depend. The Krogans did do it, but in comparison to the Elites/Brutes their achievements aren't that great. Yeah, except that I don't take game mechanics into account. In game you can't jump, yet in the cutscenes Shepard jumps twice. Also, Kolyat wasn't a playable character, so he had no "levels". ?Oh you mean ME 2? Oh, sorry for spoilers then.Well, NPCs' levels and abilities are based on your guy's level right? That might be it. Its fine. I'm used to it... don't worry about it. Link to comment Share on other sites More sharing options...
Guest Ruinus Posted May 19, 2010 Share Posted May 19, 2010 Well, NPCs' levels and abilities are based on your guy's level right? That might be it. Its fine. I'm used to it... don't worry about it. Yeah, but what I'm saying is that I don't take game mechanics as being 'real'. I mean, it's not like in the Mass Effect universe people go around saying "Hey, I'm Commander Shepard, level 30 Spectre, I have 5 levels in Charm, so I'm also a master negotiator." Link to comment Share on other sites More sharing options...
Indolent Posted May 19, 2010 Share Posted May 19, 2010 Yeah, but what I'm saying is that I don't take game mechanics as being 'real'. I mean, it's not like in the Mass Effect universe people go around saying "Hey, I'm Commander Shepard, level 30 Spectre, I have 5 levels in Charm, so I'm also a master negotiator."lol, I understand. Link to comment Share on other sites More sharing options...
Skirmisher Posted May 20, 2010 Author Share Posted May 20, 2010 Krogan, native reptilian species to planet Tuchanka. A Race that evolved in a harsh environment, such as scarce resources, and overabundance of vicious predators, but only having a Gravity of 1.14G. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. The most amazing physiological feature of Krogan biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. Krogan also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze. According to Zaeed Massani, if one lodges a knife at a certain spot on their crest, you can rip it off. It is apparently the one thing they do fear. Krogan typically stand over 7 feet and weigh roughly a ton in armor. Traditional Krogan tactics were built on attritional mass-unit warfare. Equipped with cheap, rugged gear, troop formations were powerful but inflexible. Command and control was very centralized; soldiers in the field who saw a target contacted their commanders behind the lines to arrange fire support. Since the genophage, the Krogan can no longer afford the casualties of the old horde attacks. --------------------------------------------------------------------------------- The Sangheili (Elites) are a reptilian-like alien race of fierce, proud, strong, agile, intelligent warriors and skilled combat tacticians. Sangheili are named after their home planet, Sanghelios. A Planet not unlike Earth in shape and proportion, except it boasts a Gravity of 1.375G. They generally stand a foot taller than the typical Spartan II, which would put them at a height of around 7 to 9 feet, though in battle they adopt a hunched stance to lower their profile and reduce the likelihood of being hit at range. Given their predatory nature, a Sangheili's sense of smell is likely very developed. Their hands are tetradactyl, having four digits; two middle fingers, and two opposing thumbs on the outside for grasping. Their legs are digitigrade, with short upper and lower legs, and elongated tarsals, using the distal and intermediate phalanges to support their weight when walking. This arrangement possibly allows them to run very quickly and jump large distances, compared to ordinary humans and other Covenant races. They also appear to have a double set of pectoral muscles, which contribute to their incredible strength. The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies. They are excellent tacticians, renowned for their ferocity and decisive thinking. This is shown to be very true in space during ship-to-ship combat, even when horribly outnumbered; they can win the fight with only few losses. This shows them to have a greater degree of intelligence than Jiralhanae. An example of this is the Battle above Installation 00, when Truth's Fleet outnumbered Sangheili forces three-to-one, yet the Sangheili prevailed with at least the Assault Carrier Shadow of Intent surviving. According to the history of the Covenant, the Sangheili have been the Warrior Arm of the Covenant since 938 B.C.E. (Human Calender) putting their time as 100% warriors up to the time of Human-Covenant War to be almost 3500 years. "Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier-allowing the Elites to concentrate even more singularly on military endeavors, while Prophets took care of science and technology." - 343 Guilty Spark Raised from childhood to be warriors, other societal roles are treated as secondary endeavors or even hobbies, and are not honored at all. Elites are very skilled in most weapons such as plasma rifle and carbine, and hand-to-hand combat. One interesting example of this martial focus is that only aristocrats are allowed to wield swords and that sword-wielders are then no longer eligible for marriage; however, they may breed with any female they choose, married or otherwise, to ensure successful transmission of "swordsman" genes. Link to comment Share on other sites More sharing options...
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