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Sindacco Crime Family vs. Forelli Crime Family

MATCH SCORE
Sindacco Crime Family: 0
Forelli Crime Family: 1

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Siegfried vs. Kazuya Mishima

MATCH SCORE
Siegfried: 1
Kazuya Mishima: 7

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Maulkiller vs. Dante (DMC)

MATCH SCORE
Maulkiller: 4
Dante (DMC): 0

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Rugal Bernstein vs. Raidou

MATCH SCORE
Rugal Bernstein: 4
Raidou: 1

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Fox (Gargoyles) vs. Fox (Wanted)

MATCH SCORE
Fox (Gargoyles): 4
Fox (Wanted): 1

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Scarlet Witch vs. Cybermen (Mondasian)

MATCH SCORE
Scarlet Witch: 5
Cybermen (Mondasian): 0

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Momiji vs. Sophitia Alexandra

MATCH SCORE
Momiji: 2
Sophitia Alexandra: 8

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Ken Masters vs. Ash Crimson

MATCH SCORE
Ken Masters: 9
Ash Crimson: 1

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Vin vs. Korra

MATCH SCORE
Vin: 4
Korra: 3

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Snow White vs. Danny The Dog

MATCH SCORE
Snow White: 3
Danny The Dog: 1

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Sweet vs. The Music Meister

MATCH SCORE
Sweet: 3
The Music Meister: 0

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Ibuki vs. Mai Shiranui

MATCH SCORE
Ibuki: 6
Mai Shiranui: 5

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The Klingon Empire vs. The Demon Sorcerers

MATCH SCORE
The Klingon Empire: 0
The Demon Sorcerers: 4

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Crimson Viper vs. Ayane

MATCH SCORE
Crimson Viper: 0
Ayane: 9

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The Lord Of The Dance vs. Michael Jackson (Moonwalker)

MATCH SCORE
The Lord Of The Dance: 1
Michael Jackson (Moonwalker): 3

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Minute Men (Kaiserreich) vs. Mishima Zaibatsu

MATCH SCORE
Minute Men (Kaiserreich): 0
Mishima Zaibatsu: 3

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Ryu Hayabusa vs. Jin Kazama

MATCH SCORE
Ryu Hayabusa: 4
Jin Kazama: 2

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Siegfried vs. General M. Bison

MATCH SCORE
Siegfried: 3
General M. Bison: 2

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Emma Peel vs. Baroness

MATCH SCORE
Emma Peel: 4
Baroness: 2

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Sophitia Alexandra vs. Rachel (Ninja Gaiden)

MATCH SCORE
Sophitia Alexandra: 3
Rachel (Ninja Gaiden): 2

Empire vs Trade Federation vs UNSC vs Covenant Empire


ND7
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The scenario is that all of these forces are meeting together to defeat the others.

 

Trade Federation

299 OOM-series battle droids

200 B-series battle droids

110 B2 super battle droids

88 Droidekas

69 ArHeavy Armored Assault Tanks

 

89 Heavy Armored Assault Tanks

 

59 Vulture droid starfighters

55 Trade Federation droid bombers

 

Empire

320 Stormtroopers

310 CloneTroopers

199 AT-ATs

88 AT-STs

29 Imperial Guards

 

33 V-19 Torrent starfighters

29 ARC-170 starfighters

 

100 A5-RX Battle Tanks

 

Convenant Empire

90 Elites

49 Brutes

26 Grunts

 

39 Banshees

26 Vampires

99 Prowlers

19 Scarabs

 

UNSC

77 UNSC Marines

120 Spartan-l

196 Spartan-ll

111 the D77-TC or,

22 the D77H-TCI variants

33 M12G1 Warthog LAAVs

 

Enjoy!

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Guest ricrery
Yeah but dude don't you think that anything the other forces have can knock them over?

 

Possibly, but are any of them packing energy weapons that shoot kilotons on full power? I think not. Hell, the Halo 2 Scarab probably couldn't stand up to an AT-AT.

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Dang your right. But what about if the AT-ATs weren't their?

 

Note: They are actually still in the match I'm just wondering.

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This wins it for the UNSC...

 

120 Spartan-l

196 Spartan-ll

 

This is because now you have 120Sargent Johnson and 196 Master Chief equivalents...

 

Not only that, but Spartans are already nearly Bullet Timers (Bullets are hard to see and that's their only disadvantage) but your putting them against some armies that fire really slow (by modern firearm standards) projectiles. A Spartan-II could walk up to a Droidika with a detpack, dodge all of it's blasterfire, set the detpack, leave and then blow it up... all while not even getting phased by the droid. Would they do this? No, but they really could.

 

As well their Standard Weapons fire 7.62x51mm NATO FMJ rounds, which could punch through Storm/Clone Trooper armour with ease at optimal range (300m) resulting in quite possibly a 1 hit kill... Actually at that range, it might just ricochet off the inside of the armour and cause far more lethal hits than a threw and threw.

 

As for combat against Droids, if Clone Troopers could out fight them and Spartans can slaughter Clone Troopers then, they should be able to win...

 

As for the Covenant... well if only two dozen Spartan-IIs kept them at bay for almost 30 years of conflict then almost 10 times that number should swiftly defeat them.

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This wins it for the UNSC...

 

 

 

This is because now you have 120Sargent Johnson and 196 Master Chief equivalents...

 

Not only that, but Spartans are already nearly Bullet Timers (Bullets are hard to see and that's their only disadvantage) but your putting them against some armies that fire really slow (by modern firearm standards) projectiles. A Spartan-II could walk up to a Droidika with a detpack, dodge all of it's blasterfire, set the detpack, leave and then blow it up... all while not even getting phased by the droid. Would they do this? No, but they really could.

 

As well their Standard Weapons fire 7.62x51mm NATO FMJ rounds, which could punch through Storm/Clone Trooper armour with ease at optimal range (300m) resulting in quite possibly a 1 hit kill... Actually at that range, it might just ricochet off the inside of the armour and cause far more lethal hits than a threw and threw.

 

As for combat against Droids, if Clone Troopers could out fight them and Spartans can slaughter Clone Troopers then, they should be able to win...

 

As for the Covenant... well if only two dozen Spartan-IIs kept them at bay for almost 30 years of conflict then almost 10 times that number should swiftly defeat them.

...Do I have to go there? DO I? :D

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Possibly, but are any of them packing energy weapons that shoot kilotons on full power? I think not. Hell, the Halo 2 Scarab probably couldn't stand up to an AT-AT.

What the Scarab lacks in Firepower it more than makes up for in Maneuverability. They are Faster, more Agile, and can cross terrain that would cripple the AT-AT. This would allow it to easily get behind them outside of their weapons arcs and stay there until the AT-AT is nothing more than a smoldering pile of slag.

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Guest Ruinus

Galactic Empire in my opinion. They just sit back at long range and bomb everyone with their AT-AT acting as artillery. Doesn't matter if the SPARTANS are running around on foot if they never reach the target.

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Galactic Empire in my opinion. They just sit back at long range and bomb everyone with their AT-AT acting as artillery. Doesn't matter if the SPARTANS are running around on foot if they never reach the target.

Spartans wouldn't be running, they would be either Flying or Sneaking. And I'm sure that One Spartan could easily cripple an AT-AT with Sabotage and what-not. After all they are Super Commandos.

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What the Scarab lacks in Firepower it more than makes up for in Maneuverability. They are Faster, more Agile, and can cross terrain that would cripple the AT-AT. This would allow it to easily get behind them outside of their weapons arcs and stay there until the AT-AT is nothing more than a smoldering pile of slag.

LMAO. Do you know what AT-AT stands for? ALL TERRAIN ARMORED TRANSPORT.

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Guest Ruinus
Spartans wouldn't be running, they would be either Flying or Sneaking. And I'm sure that One Spartan could easily cripple an AT-AT with Sabotage and what-not. After all they are Super Commandos.

 

The 316 SPARTANs would have to be flying in 133 Pelicans, which would be quite vulnerable to the weapons fire of both the AT-ATs and the GE's own starfighter support, but ALSO that of the other enemy combatants.

 

As I said, the AT-ATs can sit back and bomb everyone else's forces. The other GE troops could form perimeters around them.

 

Hell, the clone troopers could use their DC-15As mounted on tripods and fire at anything within 10km.

 

EDIT: Oh wait, those A5-RX are already artillery pieces or something. Missile launchers.

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Guest ricrery

I'll be serious with you, a full powered E-11 Blaster could seriously wound a Spartan, but that won't be happening as the Stormtroopers will be inside the AT-AT.

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LMAO. Do you know what AT-AT stands for? ALL TERRAIN ARMORED TRANSPORT.

Have you seen one walk up the Side of a Mountain? Through a City without having to knock buildings over? No, they're only All Terrain in the way that they can cross open terrain that doesn't impede them... If they're an All Terrain Vehicle then the Scarab is an Every Terrain Vehicle.

 

 

The 316 SPARTANs would have to be flying in 133 Pelicans, which would be quite vulnerable to the weapons fire of both the AT-ATs and the GE's own starfighter support, but ALSO that of the other enemy combatants.

 

As I said, the AT-ATs can sit back and bomb everyone else's forces. The other GE troops could form perimeters around them.

 

Hell, the clone troopers could use their DC-15As mounted on tripods and fire at anything within 10km.

Yet the Empire also has to contend with the other factions in the Air. The Vampire would potentially give them alot of trouble as it's an Air Superiority Gunship. Not to mention the Trade Feds Air Fighters.

 

Lastly I really doubt the ability of those 10km guns to hit anything at those ranges except Target Dummies that do not move... Even in the unlikely circumstance that they do fire as fast or faster rounds than Modern Kinetic Ammunition, they would still not stand a reasonable chance of hitting their targets at such long range.

 

Another thing that will help the Spartans taking on the AT-ATs is that although they fire Kiloton level blasts, it's concentrated. This would limit splash damage, and mean that a wave of infantry could effectively walk in under a barrage and take little damage if properly equipped.

 

Of coarse everything on both sides depends on What the Terrain is.

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Guest Ruinus
Yet the Empire also has to contend with the other factions in the Air. The Vampire would potentially give them alot of trouble as it's an Air Superiority Gunship. Not to mention the Trade Feds Air Fighters.

 

Banshe:

Maximum speed (atmosphere)Over 100 kilometres per hour (62 mph)[4]

 

Max speed in atmosphere: 100 kmph

Twin plasma cannons

Fuel rod cannon

 

Vampire:

Not as fast as a Banshee = max speed:

Heavy needler

heavy plasma cannon

stasis cannon

 

ARC-170:*

Max speed in atmosphere: 1,000 - 44,000 kmph

Blaster cannons

proton torpedoes: 6

 

*For good luls, look at it's shielding. Yup: nearly 12 megatons. :D I'll assume thats at peak strenght if the thing isn't using anything else though.

 

V-19

Max speed in atmosphere: has a similar rating to ARC-170 of 100 MGLT, so I guess it's about the same? 1,000 - 44,000 kmph

Blaster cannons

Concussion missiles: 6.

Probably shielded???

 

The Covenant are slower, their have no shields, and most of their weapons probably won't even track the targets unless they are right on them or close enough to use their plasma cannons (which probably won't happen, seeing as how the damn GE ships can outrace them).

 

Air combat goes bad for the Halo forces. (All their air support is somewhat analogous to helipocters rather than jets.)

 

Lastly I really doubt the ability of those 10km guns to hit anything at those ranges except Target Dummies that do not move... Even in the unlikely circumstance that they do fire as fast or faster rounds than Modern Kinetic Ammunition, they would still not stand a reasonable chance of hitting their targets at such long range.

 

The rounds of blaster bolts range from anything of 1 km/s from the Battle of Geonosis, to 30 m/s (from your calc on an old thread). Putting in more energy into the gun seems to be what dictates bolt speed, along with gun type etc etc. Depending on what they are firing at they can score hits. Maybe not reliably against infantry but against vehicles they will.

 

Another thing that will help the Spartans taking on the AT-ATs is that although they fire Kiloton level blasts, it's concentrated. This would limit splash damage, and mean that a wave of infantry could effectively walk in under a barrage and take little damage if properly equipped.

 

Of coarse everything on both sides depends on What the Terrain is.

 

Yeah, only if armies have no concept of combined arms and leave the AT-ATs milling around unattended while the other storm/clonetroopers, tanks air support and AT-STs are sitting about on some other part of the battlefield.

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Guest Ruinus

Yup. AT-STs (and frankly, also AT-ATs) are simply troop transports (though the AT-ST probably fails in that regard, seeing as how it can't carry many people). They are, at least in the AT-STs case, simply meant for scouting and basic transportation. The AT-AT is also a troop transport, although a more heavily armored version.

 

Frankly, I can't wait until SW writers wise up to the fact that a "heavy" land vehicle has never been shown for the Empire that is purely designed for attack (and not, for some stupid reason, a transport) and make something like this:

Imperial_Walker_by_Radojavor.jpg

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[snipz]

 

The Covenant are slower, their have no shields, and most of their weapons probably won't even track the targets unless they are right on them or close enough to use their plasma cannons (which probably won't happen, seeing as how the damn GE ships can outrace them).

 

Air combat goes bad for the Halo forces. (All their air support is somewhat analogous to helipocters rather than jets.)

Yeah... that's why ND7 either needs to scrap Air/Space Fighters and swap in actual Ground Support craft, or give the UNSC/Cov their own Air/Space Fighters... Really the Longsword has two Large Tank Caliber Cannons that fire like modern Aircraft Machineguns... One of them Swivel too, in order to track targets for strafing. As for the Seraph, well their the Cov analogue to the Longsword, so I guess they'd be equal?

 

 

The rounds of blaster bolts range from anything of 1 km/s from the Battle of Geonosis, to 30 m/s (from your calc on an old thread). Putting in more energy into the gun seems to be what dictates bolt speed, along with gun type etc etc. Depending on what they are firing at they can score hits. Maybe not reliably against infantry but against vehicles they will.

1,000m/s is just only slightly faster than the rounds UNSC assault rifles fire (840m/s)... The Master Chief was just able to dodge that type of fire from point blank range and they were bullets that are extremely hard to see. This was during the testing of the Mark VI armour IIRC. This would mean that with a Very Bright projectile Spartans could easily dodge them and get into their own optimum range without any casualties from Infantry and anti-infantry blaster fire.

 

 

Yeah, only if armies have no concept of combined arms and leave the AT-ATs milling around unattended while the other storm/clonetroopers, tanks air support and AT-STs are sitting about on some other part of the battlefield.

True, but here they're literally facing an Army of Commandos. Depending on what terrain it actually is, it would be highly likely that the Empire wouldn't see them coming until they are within their lines. Then they wouldn't really be able to use massive ordinance or air support for risk of annihilating their own.

 

The only thing that could stop the Spartans from sneaking in like that would be if it was Empty & Level Flatlands, that have next to zero cover... and even then I would say that the Spartans just might find a way to sneak across it...

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Yup. AT-STs (and frankly, also AT-ATs) are simply troop transports (though the AT-ST probably fails in that regard, seeing as how it can't carry many people). They are, at least in the AT-STs case, simply meant for scouting and basic transportation. The AT-AT is also a troop transport, although a more heavily armored version.

 

Frankly, I can't wait until SW writers wise up to the fact that a "heavy" land vehicle has never been shown for the Empire that is purely designed for attack (and not, for some stupid reason, a transport) and make something like this:

http://i107.photobucket.com/albums/m281/ow...y_Radojavor.jpg

Meh, I would think that a Scarab could pwn it... It could crawl up onto it and from there sit with impunity as it burns it's way through the thick armour.

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